It’s been a long while since an update. I’ve gotten quite a few emails suggesting that the project was dead but no- my intention in going public before was only to find help in developing on this project. I found a person that has been a great help in developing DSQuake, The Lord of the Pings (LOTP), fitting as he did most of the networking code.
With that said I would like to announce a pre-release of DSQuake available to download here. Since this is a pre-release it isn’t in the full state that we wish to have it, things like better hardware support, graphics glitches, missing dynamic lights, better sound and possibly music and of course better optimized code for the DS.
The shareware of Quake is currently all we support. Which isn’t so much of a technical limitation but because the optimization for the DS of the media in the Quake Pak files isn’t fully automated just yet and without the tools we cannot obviously support the full game because distributing the full game isn’t an option.
DSQuake also currently only supports the flashcards that work in the GBA slot of the DS and emulate a GBA cartridge, the Supercard, M3 and so on or are of the older style Flash Linker types. It currently doesn’t support any of the fat only supported devices or any DS slot 1 devices. Sorry to the ones with hardware that isn’t supported, we may be able to support those in the future.
There is another port of Quake to the DS being run by a friend Simon Hall which is a completely separate effort and our projects don’t share some of the same limitations as mine so please check it out!
Basic sound works and now textures work and the game does looks quite good now and the frame rate is quite playable but it does get somewhat choppy in some sections of the game.
Networking is in fact working for those who want to deathmatch but only in client mode we haven’t got a DS to connect to a DS in network mode yet, but connecting two or more DS to a PC host works fine. It works great locally but the original quake protocol wasn’t designed to work behind NATs which are very common these days so LOTP to developed a tunnel program which can sit between DSQuake and the Quake server. So playing on the internet is also possible with this program. It needs to be run on both client and server side so look into the .bat files for more information.
When starting the game you can press up and down to select the level you wish to play or watch the demos, and press start to make the selection. The controls for the game are the touch screen looks around like a mouse, shooting done with the L button, and jump by either double tapping on the screen or pressing R. Changing weapons is done on the very basic HUD we have now on the top of the bottom screen Pressing the weapon number switches to that weapon. To network or for other reasons to operate the game by the text console is done by Hitting select at the start of the game, but make sure to have a wifi connection configured with the DS, then you can telnet into the DS and operate the Quake command console by doing things like “connect x.x.x.x” to connect to an ip address.
Thanks everyone and I hope you enjoy the port so far.
-john
Files: [DSQuake_pre.zip] [QuakeTunnel-001.zip][QuakeTunnel-001-src.zip]
As it is just a pre-release I don’t think releasing the source code in its fairly messy state is a good idea, but for those who are still interested email me.
21 Comments:
Yeah, this rocks! I'm glad it's not dead!
Is tunneling really nessacery for NAT? I used to run a QW server and all I ever had to do was port forward on my router.
ewan, you just said quake world. quake world had a complete overhaul on network code
Is there any good reason to only support GBA mode cards? If it's using devkitpro 20, it should be rather easy to use the fat library, thus enabling people to patch it using DLDI.
I've used the FAT lib on one of my projects, and patching and execution ran perfectly.
It's not using r20, its using r17. I did a lock on r17 because they kept breaking my builds and adding nothing I needed.
The reason its using GBA mode is because when I first started the port the fat drivers didn't work that well and it's easier and faster for direct access to the cart as a flat memory space. So I will have to remove all of the dire ct access code to load up from a file system now. Which is a lot of code.
Is it possible yes will it be done yes. But this is a pre-release as stated before so these things take time.
great work :)
This comment has been removed by the author.
This is amazing. This has got to be some of the best DS work yet. Awesome job!!! THANKS!
I am having problems on getting it to run Via my M3 Lite, any help?
U have great blog..
This is my blog
Will DSQuake work on those cheap GBA carts like Patched GBA MP, M3 smaller versions (Slim, SD...), EZFlash 4 Lite and so on?
As i see u are planning on doing a Slot-1 version. When is this planned?
I also wanted to ask about Quake World. Wouldn't using Quake to SP and qw to MP be a good idea, since MP on Quakeworld is a LOT improved?
great job m8!
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Would it be possible to run Q2, or maybe even Q3, in some way? It would be awesome. Especially Q3, since I play this a lot on my freetime.
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well I currently have Quake running on a all my PCs, a portable media device, a pda, an Xbox 360 and I even have the n64 version of quake but I dont have the console to play it on so looks like im going to get a DS and the first thing ima do with it is install Quake :-)
This reminds me of something i read over at the source
Nintendo DS .info
Think the article is gone now dang! Great story though
I meant
Nintendo DS sorry
Please help download link isn't working for any of the files please help.
Glad I found this video. This version for Nintendo DS is quite impressive.
Carolina
sudoku daily
uu links and domain dead.
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